public class DetonatorButtonShower : WeaponInterfaceChanger
{
	private void Start()
	{
		if (IsMinePlayer())
		{
			playerBehavior.ShowButDetonator();
		}
		else
		{
			base.enabled = false;
		}
	}

	private void OnDestroy()
	{
		if (IsMinePlayer())
		{
			playerBehavior.HideButDetonator();
		}
	}
}
